Supporting characters include the Player, RiCO, ViA, and Eddie.ĭiVE is a 2D action-platformer made with a modified engine from Mega Man Maverick Hunter X.
The game also included characters from other series: The original Mega Man series characters Mega Man, Proto Man, Roll, and Super Mega Man, the Mega Man Zero characters Zero (Z), Leviathan, Ciel, Copy X, and Omega, the Mega Man ZX characters Aile and Pandora, the Mega Man Legends characters Mega Man Volnutt and Tron Bonne, and the Mega Man Battle Network characters MegaMan.EXE, ProtoMan.EXE, and Bass.EXE Characters also have variations and skins available, such as X using different armors. Later, additional characters were included, such as Layer, Sigma, and Iris. At launch, longtime playable characters X, Zero, and Axl from the mainline games are joined by Alia and Pallette, previously playable in Mega Man X8, Vile, previously playable in Mega Man Maverick Hunter X, and Cinnamon, Steel Massimo, Marino and Ferham from Mega Man X: Command Mission Cinnamon, Massimo, and Marino debuting in their first side-scrolling game and Ferham making her first playable appearance. The game features a wide array of heroes and villains from the X series as well several other characters from across the franchise. Time-Limited Characters are only available during their themed events unless a rerun banner is issued.Some of the characters in Rockman X DiVE. When hitting an immobile target, damage is increased by 20%, with 30% chance to trigger Destructive Weapon. Increase damage by 20% when equipping a melee weapon. This effect can only be triggered once more after 3 seconds When performing aerial attack with a melee weapon, unleash multiple sword waves to damage the target. Reduce damage taken by 20% when equipping a melee weapon.
This effect can only be triggered once more after 2 seconds. When you use a weapon or hit a target with your skill, there's a chance to cause the target to become immobile. When charge saber hits a target at maximum charge, the target will become immobile.
When reaching maximum charge, increase the damage multiplier for Charge Saber by 10%. Increase the damage multiplier for boulders by 50%.
When reaching maximum charge, the damage multiplier for the shot will be increased by 10%. After two charge shots are fired, the icon will change to a sword wave, dealing 161.28% damage to target.After the first charge shot has been fired, the icon will mirror to show another charge left that deals 131.04% damage.The charge shot can be fired immediately to deal 19.96%, or could be hold longer to deal 99.80% damage.The Charge shot will deal 6.5x / 131.04% damage and the sword wave will deal 8x / 161.28% damage. When reaching maximum charge, the attack will change into a two-phase charged shot, followed by a sword wave. When charged, the attack will change into a more powerful combination. Unleash an energy shot that deals 19.96% (+ 0.16% per level) of attack as damage to the target. The final boss of Mega Man Zero 3, the body of Zero with another AI installed by Dr Weil.